Bit of advice, never start a post with ‘We Are Still Here!’ it is set to doom you to months of silence!
Hi ladies and gents, it’s Timbo!
So we’ve been kinda MIA for a few months. A bad combo of University Deadlines, Nathan’s work life dragging him off around the world, and Somjade getting Married (daaaaw! Young Love…).
Anyway, I won’t go promising much to show in the next few weeks because in truth, we don’t have a lot to show. Somjade is currently Bug Crushing, Nathan is working on the second chunk of script, and I’m helping to clean up the first script and alter jokes that don’t feel organic to the script. So yeah, nothing visual to show.
Hopefully w’ell begin progress on part two’s visuals soon so I’ll have something to show you all then (and this time it isn’t inside another ship! JUNGLE TIME!) but till that happens stay sexy you lovely bunch of coconuts!
We Are Still Here!
Sorry about the quiet time, I know I owe you all a Bangheart Status Report but things have been slow the last week or so as our lovely Somjade got married this weekend! (Awwww!)
All the best Somjade, if you are as good to her as you are to us at Shoobop she’ll be a very happy lady!
MORE ACTUAL NEWS NEXT WEEK MY DARLINGS!
February 22, 2014
BANGHEART | STATUS REPORT NO.2
A week has passed since Status Report 1 so let’s take another look at the progress being made here at Shoobop on our flagship project, Bangheart!
1. Resolution Upgrade
Somjade has been working very hard to get the game running at a nicer resolution more suited for modern screens (a.k.a wide screen and very high res ones at that). The graphics are all being designed with this in mind.
This is what the game used to look like;
With upgraded sprites and resolution changes this is what the game currently looks like;
Slight difference I’m sure you’ll agree!
2. Going Mobile
We’ve mentioned mobile ports in the past, in truth we’d like to port the game to anything and everything, like Doom, just less guns…or was it more guns? Anyway, Somjade surprised us all with these sneaky snaps of the game running on a smart phone today;
3. A Call for Voices!
We pretty much have the voice cast for the demo sorted (really hoping I can introduce them in a more official way soon) but when we begin working on the main game we’ll need a LOT more voices as the cast will jump from 4 to up to 100! If you are interested in getting involved why not contact us and express your interest? We’d love to hear your demo reel!
And that’s about it this week. Bit of a slow week as most of the work has been behind the scenes, writing and programming, hard to show that off! Next week I hope to have some more chunky news including some video clips of the game in action and maybe some audio news!
Ta ta darlings!
A fun little Promo image Somjade put together.
Bangheart | Status Report No.1
With progress on Project Bangheart coming along well I thought it may be nice to begin posting a weekly Status Report! I can’t promise these will release the same time every week and if times are slow we may skip a week (if that happens I’m sure I’ll find some apology art work from one of us at Shoobop to keep you guys going!). So, let’s begin;
We don’t name builds currently. It’s something we will start doing once we actually start building the game rather than nailing down the engine, script and so on. Never the less Somjade has passed on a new Build which I played through tonight and the game is taking shape fast! It’s currently running around 1 puzzle and a very rough draft of the script but we have the first few lines of test audio in, some in-game cut scenes and even a very Somjade style (as it’s by the man himself) interface and visual style. At this rate we could have the demo finished and working in a matter of months!
The voice cast for the Demo is almost 100% confirmed now. Once we confirm the last few we can start officially announcing them on here, I can’t wait! The voice talent we have varies from the unknown to the YouTube knows but all is top quality and we thank each of them for their time and hard work to help this dream become a reality.
With the demo quickly taking shape we hope to do a little video soon where we show off some of it while me, Nathan and Somjade blabber over the top! Interesting for some, dull for most I’m sure, but it’ll be there if you wanna see it!
Although we have art, voice, writing, and programming nailed down Music is still an area we are sorting out. If you have a history of making music (ideally video game music but this isn’t a must!) please get in touch! We’d love to have a chat!
Anyway, that’s all the news I have for you lovely people right now, I’ll update again soon!
Loves of Love!
Out with the New, In with the Old
Hello folks! Tis I! Timbo!
Been a while since I (or any of us for that matter) posted an update about Project Bangheart so as I’m spending time recovering from an operation I thought I’d focus on getting things up to date on here!
First bit of news, we’re going back to 2D!
3D was fun, it looked cool and modern, but it also game with a lot of set backs, time eating issues, and lacked that adventure game charm we all know and love. For this reason Somjade has made the decision (which both me and Nathan strongly back) to revert back to the 2D style of gameplay but also embracing more pixel’y looking sprites than in our first ever 2D version of the game and trying to give that old school feel while exploring more modern ways of presenting the game and it’s controls/UI. We’ve taken a lot of inspiration from Double Fine’s beautiful recent release (or half a release) Broken Age as me and Somjade have both quickly become fans of what is a truly beautiful game!
Hopefully soon we’ll have the first ever video to show of the game in action, we just want to get some of the demo elements polished enough first that video footage won’t give the wrong idea, we know it’s easy to see Alpha footage and write it off as the whole games going to be clunky and horrid!
More news coming soon my lovelies!
Ok, here’s what I pulled off this weekend for project BangHeart! A Point’n’Click adventure I’ve works in the flag of ‘Shoobop Game’
Looks like I kinda know how and what Unity3D-free version capable of now. Even though the scene didn’t use deferred rendering path and baked light with only non-pro features, I did managed to make something along the line of early-last-gen visual over here.
Nevertheless, I’m still got a loads of stuffs to learn about Unity. One of them is texture compression for mobile devices. Rightnow if I switch platform to Mobile I still got a muddy texture looks due to un-proper compression and setting and something in that nature.
Until then, see you later!
Your lazy-ass vertex pusher “Somjade C.”
November 23, 2013
I suppose I’ve been rather quiet as of late, especially here, so I really wanted to kinda say whats going on!
We’ve been making pretty good progress, whilst Som has been constantly producing some incredible results but I admit I have been slacking a touch lately due to personal commitments, however those are over! As of right now we are expecting audio demos to come in towards mid week this week so we can finally put some vocals to the faces and start to really flesh out each character.
It’s always hard, you imagine how each character sounds in your head from the amalgamation of the voices you hear day to day, so I have a way of these characters speaking and thinking which probably contrasts deeply with the rest of the team. I feel that when we attach a real voice to these characters it will spark the imagination massively and I really look forward to working with these people on the fun road ahead.
Aside from that Max the main character is going through a somewhat of a transformation, acting a lot more as a catalyst for the humor of others than trying to make him a one man show. I’m really glad of the cast we have in place and thanks to the folklore I have been researching we have so many more people to crate and discover. It’s a very exciting time for all of us.
After been devastated by corrupted 2D animation project file. :P loads of my all night works has lost as well as my great amount of hairs.
I’ve switched to 3D approach in making assets for Project BangHeart. Which lead to game engine change as well.
We’re moving from AGS to Unity3D!
3D will surely do a lot of weight lifting for us in animations. But, we have to be mindful for a following large amount of technical issues that came along with it too.
For now, we’re excited once more for a big change.
It’s your favorite Pixel-pusher Somjade, signing off now.
October 28, 2013
Ground pickup animation WIP :P Need more inbetween.